2/21/2023 0 Comments 1080p godfallThe major differences being, obviously, the resolution being the focus or more stable performance at the cost of resolution, depending on the mode. It should be noted that like the PlayStation 5, the last-gen consoles run with two modes: Performance and Resolution. Full disclosure, we’ve not been able to go hands on with Godfall on PlayStation 4 consoles just yet, but the footage sent to us was meant to show the action RPG at some of its most demanding. Godfall is a game centered around its combat, so one of my major questions going into this was how it holds up on the performance side of things. Foliage looks dense, giving each scene the feel as though it's just crammed full of stuff, showing an untamed world full of ruins being reclaimed by the dense above-water reefs. The watery ground shows off light bouncing in the scene, as well as the reflection work, which is still demanding on any GPU. I appreciate the purple hues of bounce lighting illuminating an alcove, and enemies still fade into obscurity in a flutter of carefully lit particles. The lighting, while still very pretty and adds a lot to each scene, does feel muted compared even with its PS5 counterpart, and where many particle effects would take up the whole screen during fast-paced combat sequences, the particle density itself feel as though they’ve been culled a bit to help keep the framerate smooth.īut moments such as wandering the long corridors of the Water Realm, as in the clip provided, do show that the style that makes Godfall look unique is still there. It’s definitely pared back, which Counterplay Games is making no secret about here. However, in the two clips provided to us by Gearbox, the publishers of Godfall, the distinct world of Aperion does shine through, with the above ground reefs and ethereal feel of the Water Realm in the single player footage specifically catching my eye. This could simply be down to the lack of ray tracing present therefore the world doesn’t have the same shine and bloom I’ve associated with the PC and current-gen versions of the RPG. While Godfall was a technical showcase for the PlayStation 5, releasing as a console launch exclusive for the platform, the PlayStation 4 and Pro versions look a bit muted. And by the looks of it, the team at Counterplay have largely succeeded. The goal of the PlayStation version is seemingly to retain the look and feel of what makes Godfall unique, while still ensuring a stable, enjoyable version on older hardware. Previous generation hardware is simply unable to render the traced rays in any way that would make the game itself playable. First things first: if you’re expecting ray-tracing, you’ll be disappointed.
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